GameTruth

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Archive for December, 2008

Dec-15-2008

Is Survival/Horror dying?

There is an article currently up on Destructiod that talks about how many old school game mechanics that have dropped out of style were actually strengths for the Survival/Horror genre.  The article argues that the evolution of gameplay controls and camera movement have led to less interesting games.  Another article in the Guardian refutes these ideas and says that the downfall of Survival/Horror is not upon us.

Personally I have never been a huge fan of Survival/Horror games.  However, it does seem that any game that is scary is being labeled as Survival/Horror.  It was my understanding that the core gameplay in a true survival game was maximizing resources to try and stay alive.  Items, weapons and ammo all need to be conserved as much as possible, forcing the player to do drastic things to continue in the game.  This is not what I felt while playing some of the more recent horror games like Dead Space and Left 4 Dead.  While these games are gory and have scary moments they are basically the slasher film while original Survival/Horror games are more in the vein of psychological thrillers like The Shining.

But again, this is not my specialty.  I am sure that everyone else has more input on this, especially when it comes to what classifies as a Survival/Horror in recent memory.

-Seth

Posted under Daily Question
Dec-13-2008

Gears of War 2 - Campaign

It is no secret that I loved the original Gears of War (GoW).  I think it totally changed the shooter genre forever, but also had many small details that made it an excellent game (active reload).  Ever since the first game I have been anxiously waiting for the sequel.  Since the release of the game about a month ago I have had the chance to beat it twice, and I must admit I really do like it better than the original.

SPOILER WARNING: I am going to talk about the game below, if you haven’t played it I might ruin it for you.

The biggest draw of the Gears of War games is the ability to play cooperatively with another person.  I would be lying if I did not admit that this is likely the biggest selling point of the entire game for me.  GoW2 does an excellent job with the cooperative experience, much like the original. Players must work together to get through the game, and several times during the experience more teamwork than usual is required.

Some examples that come to mind include when the two players must split up to pass through an area with numerous security gun drones.  One player must walk through the hallway that is protected by the guns, while the other must disarm them at the right time to allow passage.  The other specific time is moving a large bomb into position to open a door.  This particular mechanic has the players essentially linked together carrying a huge crate, and of course oncoming enemies make this more difficult.  This was probably the coolest multiplayer sequence in the game.

Other than the obvious multiplayer appeal GoW2 delivers a dark and quite depressing story.  One particular sequence is stuck in my mind, and it certainly effected me emotionally more than I thought it would.  After finding out that the Locusts are torturing people you come across Tai on one of the torture ships.  Throughout the story leading up to this point Tai has been said to be unkillable and I felt he was one of the most badass cogs in the game.  During this cut scene Tai kills himself, and the reaction from Marcus is really compelling.  This is just one example of the story elements included in GoW2.

From the first game we knew that Dom was in search of his wife, Maria.  That is one of the main plots in the game, and towards the end of the game he finds her.  She has been tortured to the point of not even remembering who Dom is, and is so obviously destroyed physically and mentally that she could never recover.  Dom chooses to end her suffering by killing her himself.  Again, this was another moment in the story that felt very dark and serious.  There was no point in the first game where I felt this way.

A final credit to the game is the variety of new mechanics that are included.  The game is not a standard 3rd person shooter.  There is a plethora of other challenges for the player including some light puzzles solving, platforming, vehicle combat and even some cool rail shooting.  This all adds to the depth of the game, making it a real roller coaster ride to play.  In an upcoming article Mark and I have been working on we breakdown the anatomy of a game mechanic and we will be using one of the mechanics in GoW2 to help illustrate our point.

Now, GoW2 is not without problems.  While I enjoyed the game overall and felt it was better than the original it still lacked a solid ending.  Another problem I have had with both GoW games is the lack of a decent boss fight.  There are several of these boss fights found in both games, and they always feel weak and not very interesting.  I refuse to rate games on any sort of number scale, but I would say that GoW2 is probably one of the better games I have played this year.

It is pretty obvious I am leaving out a huge part of the game from this brief review.  I do not talk about the online multiplayer at all.  To be honest it is totally awesome.  The Horde gameplay is like tower defense meets shooter.  It would take another complete review to discuss the online component and I just might do that.

-Seth

Posted under Game Reviews